About WISP Games
A love letter to wireless ISPs, disguised as a four-game retrospective.
Who built this?
WISP Games is an independent project by Juan Hector Medina at Rigel Open Labs, built for the wireless ISP communities of Latin America (WISPMX, ABRINT) and the broader WISPA network.
Why four games?
Because the WISP industry has its own culture, its own heroes, its own folklore — and it deserves to be celebrated in the gaming language of every era that shaped it.
How to support
Play the games. Share them with your crew. Star the repositories on GitHub. Mention them at your next WISP meetup.
The Four Who Run the Tower
The same crew, four visual generations. Meet the technicians who keep every signal alive across every era.
╔═══╗ ║ o o ║ ║ ▽ ║ ╚═╤═╝ ┌─┴─┐ │RIC│ └───┘
Rico
Field Technician
The reliable ground-crew tech who shows up first. Knows every cable, every tower, every connector.
╭───╮ │ ◆ ◆│ │ ω │ ╰─╤─╯ ┌─┴─┐ │VER│ └───┘
Ing. Vero
Network Engineer
The sharp network engineer who can read a spectrum analyzer like sheet music.
┌───┐ │ - -│ │ ∩∩ │ └─╤─┘ ┌─┴─┐ │AUR│ └───┘
Don Aurelio
The Veteran
Old-school master with decades of wireless experience. Everyone calls him Don.
▞▀▀▀▚ ▌ ✕ ✕▐ ▌ ▬ ▐ ▚▄╤▄▞ ┌─┴─┐ │MRX│ └───┘
MorXel
The Hacker
The mysterious signal ghost. Nobody knows where MorXel came from, but they always know the fix.
Why Four Eras?
Each WISP Games title inhabits a distinct decade of video game history — not as a gimmick, but as a love letter. Every era taught gamers something about how to build worlds.
Coin-op risk. High scores. No save states. When losing WAS the game.
Keyboard-heavy strategy. Wire up the world, one permit at a time.
Four controllers. Living room. Chaos. The golden age of couch co-op.
Small studios, big ideas. Procedural art. Hollow Knight and Rick & Morty meet in an antenna tower.
For the WISP Community
Made for WISPA, WISPMX, ABRINT, and every wireless ISP association trying to keep the rural world connected.