BAND//WIDTH
A LATERAL PLATFORMER RUNNER
Thirty levels. Ten cities. Pure parkour on real infrastructure.
Parkour on real infrastructure.
A lateral platformer runner about WISP technicians doing parkour on real telecom infrastructure across Latin American and American cities. Hollow Knight meets Rick & Morty. Built in Python + Pygame with 100% procedural art and audio — zero external assets.
What you get
30 Levels / 10 Cities
Monterrey, CDMX, Guadalajara, Rio, Sao Paulo, Dallas, Bogota, Buenos Aires, Miami, Final Showdown.
4 Characters
Rico (starter), Ing. Vero (unlock CDMX), Don Aurelio (level 15), MorXel (beat game).
Procedural Art + Audio
Every pixel and every note generated at runtime. Zero external assets.
Easter Eggs
WISPA, MIMOSA, CAMBIUM and more hidden throughout the cities.
Installation Mini-Game
Side puzzles between levels that pay out bonus bandwidth.
3 Languages
English, Espanol, Portugues. Switch anytime from the main menu.
In motion.
Python 3.10+ • Pygame • NumPy
100% procedural pixel art and synth audio. Zero external assets. Cross-platform wherever Python runs.
Run it in seconds
$ pip install pygame numpy
$ python bandwidth_game.py Fork it. Run it. Break it.
BAND//WIDTH is fully open. Clone the repo, explore the procedural art generators, ship a mod.