2014 • 2010s+ Indie

BAND//WIDTH

A LATERAL PLATFORMER RUNNER

Thirty levels. Ten cities. Pure parkour on real infrastructure.

BAND//WIDTH gameplay
// Overview

Parkour on real infrastructure.

A lateral platformer runner about WISP technicians doing parkour on real telecom infrastructure across Latin American and American cities. Hollow Knight meets Rick & Morty. Built in Python + Pygame with 100% procedural art and audio — zero external assets.

// Features

What you get

01 //

30 Levels / 10 Cities

Monterrey, CDMX, Guadalajara, Rio, Sao Paulo, Dallas, Bogota, Buenos Aires, Miami, Final Showdown.

02 //

4 Characters

Rico (starter), Ing. Vero (unlock CDMX), Don Aurelio (level 15), MorXel (beat game).

03 //

Procedural Art + Audio

Every pixel and every note generated at runtime. Zero external assets.

04 //

Easter Eggs

WISPA, MIMOSA, CAMBIUM and more hidden throughout the cities.

05 //

Installation Mini-Game

Side puzzles between levels that pay out bonus bandwidth.

06 //

3 Languages

English, Espanol, Portugues. Switch anytime from the main menu.

// Screenshots

In motion.

BAND//WIDTH screenshot
BAND//WIDTH screenshot
BAND//WIDTH screenshot
BAND//WIDTH screenshot
BAND//WIDTH screenshot
// Built With

Python 3.10+ • Pygame • NumPy

100% procedural pixel art and synth audio. Zero external assets. Cross-platform wherever Python runs.

// INSTALL

Run it in seconds

$ pip install pygame numpy
$ python bandwidth_game.py
// SOURCE-AVAILABLE

Fork it. Run it. Break it.

BAND//WIDTH is fully open. Clone the repo, explore the procedural art generators, ship a mod.