SIGNAL
SMASH
Four crews. Twelve arenas. One signal to rule them all.
Overview
A 3D crew-based party-fighter built in Godot 4. Battle as WISP technicians using real networking moves. Equip vendor gear from Ubiquiti, MikroTik, Cambium, and more — each changes your moveset. Solo campaign, local multiplayer up to 4, conference demo mode, FULL SIGNAL COMBO finisher.
Features
4 Playable Characters
Rico, Ing. Vero, Don Aurelio, MorXel — each with unique movesets and signatures.
10 Arenas
From Monterrey rooftops to conference halls, each with weather variants.
12 Mini-Games
Training academy + side modes that reward equipment and cosmetics.
Equipment System
JSON-driven vendor gear from Ubiquiti, MikroTik, Cambium — changes stats and moves.
4-Player Local
Up to 4 controllers, plug-and-play. The couch party-fighter is back.
FULL SIGNAL COMBO
Ultimate move system with signature finishers for every character.
Screenshots
Built With
Godot 4.6 + GDScript + procedural 3D + TripoSR .glb models.
Platforms
- • macOS (universal binary)
- • Windows (x86_64)
- • Source on GitHub
FULL SIGNAL COMBO
Grab the build. Gather the crew. Smash the signal.