2005 2000s Party-Fighter

SIGNAL
SMASH

Four crews. Twelve arenas. One signal to rule them all.

Signal Smash menu

Overview

A 3D crew-based party-fighter built in Godot 4. Battle as WISP technicians using real networking moves. Equip vendor gear from Ubiquiti, MikroTik, Cambium, and more — each changes your moveset. Solo campaign, local multiplayer up to 4, conference demo mode, FULL SIGNAL COMBO finisher.

Features

4 Playable Characters

Rico, Ing. Vero, Don Aurelio, MorXel — each with unique movesets and signatures.

10 Arenas

From Monterrey rooftops to conference halls, each with weather variants.

12 Mini-Games

Training academy + side modes that reward equipment and cosmetics.

Equipment System

JSON-driven vendor gear from Ubiquiti, MikroTik, Cambium — changes stats and moves.

4-Player Local

Up to 4 controllers, plug-and-play. The couch party-fighter is back.

FULL SIGNAL COMBO

Ultimate move system with signature finishers for every character.

Screenshots

Signal Smash screenshot
Signal Smash screenshot
Signal Smash screenshot
Signal Smash screenshot
Signal Smash screenshot
Signal Smash screenshot

Built With

Godot 4.6 + GDScript + procedural 3D + TripoSR .glb models.

Platforms

  • • macOS (universal binary)
  • • Windows (x86_64)
  • • Source on GitHub

FULL SIGNAL COMBO

Grab the build. Gather the crew. Smash the signal.